PRODUCT DESIGNER · NYC
PRODUCT DESIGNER · NYC
Simplifying complex, high-risk interactions into
Simplifying complex, high-risk interactions into
Simplifying complex, high-risk interactions into
clear, confident
clear, confident
user decisions
user decisions
user decisions
open to product design roles
open to product design roles
TIMELINE
2022-2025
Bytefederal
Lead UX/UI Design
2025-2026
Interactive Alchemy
Website, UX/UI, Branding
Current
Viscille Design
UI, Branding
2022-2025
Bytefederal
Lead UX/UI Design
2025-2026
Interactive Alchemy
Website, UX/UI, Branding
Current
Viscille Design
UI, Branding
Timeline
Tech stack
01
Figma
UI design & prototyping
UI & prototyping
UI & prototyping
02
Framer
Web development
03
Maze
Forms & mapping
04
Notion
Documentation
05
Miro
Research synthesis
DESIGN · PROTOTYPE · BUILD · SHIP · DOCUMENT · ALIGN
Approach
01
The feeling before the frame
I start by asking what this moment needs to feel like for the person in it. That emotional target shapes every decision before I open a file.
02
Design for the hardest moment first
High-stakes interactions break down at the edge cases. I design the error states, the hesitation — then work back to the default.
03
Clarity that earns confidence
Simplicity is not about removing things. It is about removing the right things. I cut everything that competes with the decision that needs to feel ready.
04
One designer, whole product
Research, systems, UI, handoff — and the conversations in between. I know what it takes to move a product forward without a team behind you.
01
The feeling before the frame
I start by asking what this moment needs to feel like for the person in it. That emotional target shapes every decision before I open a file.
02
Design for the hardest moment first
High-stakes interactions break down at the edge cases. I design the error states, the hesitation — then work back to the default.
03
Clarity that earns confidence
Simplicity is not about removing things. It is about removing the right things. I cut everything that competes with the decision that needs to feel ready.
04
One designer, whole product
Research, systems, UI, handoff — and the conversations in between. I know what it takes to move a product forward without a team behind you.
01
The feeling before the frame
I start by asking what this moment needs to feel like for the person in it. That emotional target shapes every decision before I open a file.
03
Clarity that earns confidence
Simplicity is not about removing things. It is about removing the right things. I cut everything that competes with the decision that needs to feel ready.
02
Design for the hardest moment first
High-stakes interactions break down at the edge cases. I design the error states, the hesitation — then work back to the default.
04
One designer, whole product

